Course Outline

Day 1

  • setting up a VR workspace for development
  • setting up a VR demonstration space
  • specific considerations about different headsets and how they dramatically impact experience design
  • available controllers characteristics and their relative influence on design
  • installing software for VR development
  • VR hello world: the white cube on the floor
  • interaction design considerations
  • introduction to VR development workflow

Day 2

  • discovering Unity workspace
  • exercise: building an experience entirely from the editor
  • Unity standalone application building
  • Behaviour programming in Unity
  • exercise: a simple solar system (scripting, geometry)

Day 3

  • importing 3D models in Unity
  • rendering basics* (lighting, textures, shaders)
    • * no advanced rendering techniques covered by this training
  • taking advantage of the Unity asset store
  • Unity event oriented programming
  • VR controllers input
  • exercise: grab planets (user interaction in VR)

Day 4

  • Movement in VR: technical & design considerations (teleport, translation, dash)
  • exercise: add teleport feature
  • exercise: switch between models
  • exercise: drop points of interest
  • exercise: switch points of interest

Day 5 (optional)

  • exercise: furniture catalog
  • exercise: place furniture
  • exercise: change interior lighting
  • exercise: change time of day

Day 6 (optional)

  • Multi-user experience design and prototyping

Requirements

  • Required:
    • the VR equipment and VR-ready workstations (Windows) plus the floor space for each headset to test apps comfortably

 

  28 Hours
 

Number of participants


Starts

Ends


Dates are subject to availability and take place between 09:30 and 16:30.
Open Training Courses require 5+ participants.

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